Illusion Gate
Spell Normal

Illusion Gate

  • Archetype:
  • Phantasm

  • View:
  • 3543




Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 60
Deck 60

Illusion Gate — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 60.1 · Deck: 59.6 · Meta: provisional
  • Primary role: Board breaker · Secondary: Recovery/Recursion

Why it scores here

Illusion Gate turns one half-LP payment into a wipe of the opponent's whole board plus a free revival of one of their GY monsters, and that removal effect carries the score. Its single-copy, no-garnet deck profile and spread across 129 archetypes add modest deck value. The 3238 view count, ATK 0 and spell rarity earned nothing, and the LP cost and once-per-duel cap keep the score in the middle band because the card has no combo evidence showing it converts reliably in practice.

Axis scores

Axis Score Evidence
Accessibility 55 A Spell with no searcher or starter data, but it sits in all 400 sampled decks, mostly as a single copy, so it is live once drawn (observed; no starter role stat).
Combo & Conversion 45 Text shows a full board wipe plus a revival, but the combo evidence has zero recorded boards, so the conversion is text-only inference (inferred).
Resource Economy 60 Destroying every opponent monster for one half-LP payment is strongly positive when the opponent has a board, and the GY revival adds a free body; the LP cost offsets it (verified text, inferred value).
Effect & Interaction 72 Mass destruction of the opponent's monster zone in one activation is strong disruption, though it is a single use per duel and can be answered in the chain (verified text).
Material Utility 10 A Spell cannot be used as material, and the card gives no body of its own (verified frame type).
Resilience & Flexibility 35 A single spell that is once per duel and can be answered in the chain, so one response can end it (inferred from text and frame type).
Deck-Building Efficiency 70 Single-copy in 338 of 400 decks, no garnet or self-lock, and no restriction beyond LP (observed copies distribution; verified text).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 60.1, Deck ≈ 59.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one half-LP payment into a full opponent board wipe
  • Revives one opponent GY monster with its summoning conditions ignored
  • Single-copy and unrestricted, so it fits many archetypes (129 seen)
  • Clear wording with a stated once-per-duel limit

Weaknesses

  • Half LP cost is a real tax in a race
  • Once per duel, so only one wipe per game
  • Needs the opponent to have built a board before it earns value
  • No recorded combo boards, so practical conversion is unproven

Counters / choke points

  • Responses to the spell's activation in the chain (generic; the evidence names no specific counter card)

Best use

Single-copy board wipe and GY revival in generic or Phantasm-adjacent decks. Decks: Sky Striker, Bystial/Byssted, Branded, Kewl Tune, Synchron. Suggested copies: 1.

Evidence & gaps

  • Verified: Spell card with text: pay half LP, destroy as many opponent monsters as possible, then Special Summon 1 monster from the opponent's GY ignoring its summoning conditions; Once per Duel limit stated in text; Legal in TCG, OCG and MasterDuel
  • Observed: Present in 400 of 400 sampled decks; 338 run 1 copy, avg 1.18 copies; Spread across 129 distinct archetypes, top ones 2–4% each; Top co-decks: Ash Blossom & Joyous Spring 85.2%, Droll & Lock Bird 83.2%; Zero recorded combo boards, so no starter, material or payoff share
  • Inferred: Removal and board-breaker role follows from the destruction text; The GY summon is a secondary recursion element; Single-copy profile makes the card easy to run without restricting the build
  • Data gaps: No combo evidence (0 boards), so combo_conversion and starter/payoff roles are text-only The 400/400 running-main count looks like a sample artifact rather than a play rate No banlist token; assumed 3 copies (unlimited) Guide snippet names the card only as a CORE co-card list entry, not as a role description No ruling or interaction data for responses to the activation











https://metaduelist.com/
Top